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💻 TutorialUpdated June 2026Isaac Lab 2.x

NVIDIA Isaac Lab Guide 2026 — GPU-Accelerated Robot Learning

Isaac Lab is NVIDIA's open-source robot learning framework: run 10,000 parallel training environments on a single GPU, train locomotion policies in 30 minutes instead of 12 hours, and transfer them to real robots. Here's everything you need to get started in 2026.

10,000+
Parallel Envs
on A100 GPU
30 min
Training Speed
ANYmal locomotion
15+
Supported Robots
official assets
4
RL Frameworks
RSL-RL, SB3, skrl, RL-Games

What is NVIDIA Isaac Lab?

Isaac Lab is the successor to Isaac Gym, NVIDIA's GPU-accelerated robot learning platform. It was rebuilt on top of Isaac Sim (NVIDIA Omniverse) with a modular manager-based architecture that makes it much easier to define custom tasks, robots, and training scenarios.

Key advantage over alternatives

Where MuJoCo runs ~500 environments in parallel on a powerful workstation, Isaac Lab runs 10,000+ on a single A100 GPU. For locomotion training, this 20× speedup compresses a 10-hour training run to 30 minutes. For manipulation tasks that require more environments to explore the space, this is even more valuable.

Isaac Lab
The learning framework
Task definitions, training loops, RL algorithms. Built on top of Isaac Sim.
Isaac Sim
The physics engine
PhysX 5 + Omniverse USD. Photorealistic rendering. RTX ray tracing.
IsaacLab-Assets
Robot library
15+ pre-built robots in USD format: ANYmal, Unitree, Franka, etc.

Installation — Step by Step

1System Requirements
# Required:
# - Ubuntu 20.04 or 22.04
# - NVIDIA GPU: RTX 3070 minimum (RTX 3090 / A100 recommended)
# - CUDA 11.8 or 12.x
# - Python 3.10

# Verify GPU and CUDA
nvidia-smi
nvcc --version
💡 Isaac Lab requires a modern NVIDIA GPU. The framework uses GPU-accelerated physics (Isaac Sim) which means an Apple M-chip or AMD GPU is not supported. For CPU-only testing, use MuJoCo instead.
2Install Isaac Sim
# Method 1: NVIDIA Omniverse Launcher (GUI, recommended)
# Download from: developer.nvidia.com/isaac-sim
# Install Isaac Sim 4.x via the Launcher

# Method 2: pip (Isaac Sim 4.0+)
pip install isaacsim==4.2.0 \
    isaacsim-extscache-physics==4.2.0 \
    isaacsim-extscache-kit==4.2.0 \
    isaacsim-extscache-kit-sdk==4.2.0 \
    --extra-index-url https://pypi.nvidia.com
💡 Isaac Sim is the underlying physics simulation engine. Isaac Lab is the learning framework that sits on top of it. You need both.
3Clone and Install Isaac Lab
# Clone the Isaac Lab repository
git clone https://github.com/isaac-sim/IsaacLab.git
cd IsaacLab

# Install Isaac Lab in development mode
./isaaclab.sh --install

# Verify the installation
./isaaclab.sh -p source/standalone/tutorials/00_sim/create_empty.py
💡 The isaaclab.sh script handles dependency installation and environment setup. The final verify command opens an Isaac Sim window — if it launches, installation succeeded.
4Run Your First RL Training
# Train ANYmal-C locomotion with PPO (classic first experiment)
./isaaclab.sh -p source/standalone/workflows/rsl_rl/train.py \
    --task Isaac-Velocity-Rough-Anymal-C-v0 \
    --num_envs 4096 \
    --headless

# Watch training progress
# Checkpoint saved to: logs/rsl_rl/anymal_c_rough/

# Play back the trained policy (with rendering)
./isaaclab.sh -p source/standalone/workflows/rsl_rl/play.py \
    --task Isaac-Velocity-Rough-Anymal-C-v0 \
    --num_envs 32 \
    --checkpoint logs/rsl_rl/anymal_c_rough/<run>/model_*.pt
💡 4096 parallel environments on an RTX 3090 converge the ANYmal locomotion task in about 30 minutes. With --headless you skip the renderer — much faster for training.

Core Concepts

🌍
Environments (IsaacEnv)
The core abstraction in Isaac Lab. An environment defines the task — what robot, what terrain, what reward function, what observation space. Environments inherit from `ManagerBasedRLEnv`.
from isaaclab.envs import ManagerBasedRLEnv

# Load a pre-built environment
env = gym.make("Isaac-Velocity-Rough-Anymal-C-v0",
               num_envs=4096,
               device="cuda:0")

# Step the environment
obs, info = env.reset()
for _ in range(1000):
    action = env.action_space.sample()  # Random policy
    obs, reward, terminated, truncated, info = env.step(action)
⚙️
Managers (Modular Design)
Isaac Lab uses a manager-based design. Instead of monolithic environments, you compose: ActionManager, ObservationManager, RewardManager, TerminationManager, CurriculumManager. This makes it easy to swap components.
# Example: Custom reward manager config
from isaaclab.managers import RewardTermCfg as RewTerm
from isaaclab.managers import SceneEntityCfg

@configclass
class MyRewardsCfg:
    # Reward forward velocity
    track_lin_vel_xy_exp = RewTerm(
        func=mdp.track_lin_vel_xy_exp,
        weight=1.0,
        params={"command_name": "base_velocity", "std": 0.5}
    )
    # Penalty for joint torque
    dof_torques_l2 = RewTerm(
        func=mdp.joint_torques_l2,
        weight=-1.0e-5
    )
🤖
Robot Assets
Robots are loaded from USD (Universal Scene Description) files. Isaac Lab ships with pre-built USD robots. You can also import URDF/MJCF and convert to USD.
from isaaclab_assets import ANYMAL_C_CFG, UNITREE_GO2_CFG

# Configure ANYmal C
anymal_cfg = ANYMAL_C_CFG.replace(
    prim_path="{ENV_REGEX_NS}/Robot",
    spawn=sim_utils.UsdFileCfg(
        usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Robots/ANYbotics/ANYmal-C/anymal_c.usd",
        rigid_props=sim_utils.RigidBodyPropertiesCfg(
            disable_gravity=False,
            max_depenetration_velocity=1.0,
        ),
    ),
)
🏔️
Terrains
Isaac Lab includes a procedural terrain generator. You can create flat, rough, stepped, and slope terrains for curriculum learning. Terrains scale in difficulty as the robot improves.
from isaaclab.terrains import TerrainImporterCfg

terrain_cfg = TerrainImporterCfg(
    prim_path="/World/ground",
    terrain_type="generator",
    terrain_generator=ROUGH_TERRAINS_CFG,
    max_init_terrain_level=5,
    collision_group=-1,
    physics_material=sim_utils.RigidBodyMaterialCfg(
        friction_combine_mode="multiply",
        restitution_combine_mode="multiply",
        static_friction=1.0,
        dynamic_friction=1.0,
    ),
)
↔️
Sim-to-Real Transfer
Isaac Lab uses domain randomization to bridge the sim-to-real gap. You can randomize friction, mass, motor strength, and observation noise during training so the policy is robust to real-world variation.
# Domain randomization config
@configclass
class MyEventsCfg:
    # Randomize base mass each episode
    add_base_mass = EventTerm(
        func=mdp.randomize_rigid_body_mass,
        mode="startup",
        params={
            "asset_cfg": SceneEntityCfg("robot", body_names="base"),
            "mass_distribution_params": (-1.0, 3.0),
            "operation": "add",
        },
    )
    # Push robot with random force
    push_robot = EventTerm(
        func=mdp.push_by_setting_velocity,
        mode="interval",
        interval_range_s=(10.0, 15.0),
        params={"velocity_range": {"x": (-0.5, 0.5), "y": (-0.5, 0.5)}},
    )

Supported Robot Platforms

RobotCompanyTypeSupport LevelTasks
ANYmal CANYboticsQuadrupedFullLocomotion, inspection
ANYmal DANYboticsQuadrupedFullRough terrain, payload
Unitree Go2UnitreeQuadrupedFullLocomotion, agility
Unitree A1UnitreeQuadrupedFullResearch, locomotion
Unitree H1UnitreeHumanoidPartialBipedal locomotion
SpotBoston DynamicsQuadrupedCommunityNavigation, inspection
Franka PandaFranka EmikaArmFullManipulation
UR10Universal RobotsArmFullPick-and-place
Allegro HandWonik RoboticsHandFullDexterous manipulation
Shadow HandShadow RoboticsHandFullIn-hand manipulation

Isaac Lab vs MuJoCo vs Isaac Gym

FeatureIsaac LabMuJoCoIsaac Gym
GPU Parallelism10,000+ parallel envs on A100100-500 envs typicalDeprecated (Isaac Lab successor)
Physics AccuracyPhysX 5 + Omniverse — very accurateMJC physics — highly accurate, industry standardPhysX 4 (older)
Setup DifficultyComplex — needs NVIDIA GPU + Isaac SimSimple — pip install mujocoDeprecated
RenderingRTX ray tracing — photorealisticBasic OpenGL — functionalBasic
Robot LibraryGrowing fast — 15+ official robotsMuJoCo Menagerie — 20+ robotsLegacy
RL Framework SupportRSL-RL, RL-Games, Stable-Baselines3, skrlAny framework — gym-compatibleRSL-RL, RL-Games only
Sim-to-Real Track RecordANYmal locomotion (ANYbotics), ETH Zurich researchDeepMind robotics, OpenAI Dactyl (hand manipulation)Legged Labs papers (2021-2023)
CostFree (open-source) — needs expensive GPUFree for research, $595/yr commercialDeprecated/free

Frequently Asked Questions

Q: Do I need an NVIDIA GPU to use Isaac Lab?
Yes — Isaac Lab requires an NVIDIA GPU (minimum RTX 3070, recommended RTX 3090 or A100). The framework is built on CUDA and PhysX GPU, so AMD GPUs and Apple Silicon are not supported. For CPU-only robotics simulation, use MuJoCo or PyBullet instead.
Q: What's the difference between Isaac Lab and Isaac Gym?
Isaac Gym was NVIDIA's first GPU-accelerated RL framework (2021-2023). Isaac Lab is the successor: it's built on Isaac Sim (Omniverse), has a modular manager-based architecture, supports more robots and tasks, and has better sim-to-real tools. Isaac Gym is no longer actively developed.
Q: Can I train on a cloud GPU?
Yes — Isaac Lab runs on cloud VMs with NVIDIA GPUs (AWS p3/p4, GCP A100, Lambda Labs). You need to install Isaac Sim headless. NVIDIA also offers NGC containers that make cloud deployment easier.
Q: How do I import my own URDF robot into Isaac Lab?
Isaac Lab uses USD (Universal Scene Description) format. You can convert URDF to USD using the Isaac Sim URDF importer: use the GUI (File > Import > URDF) or the Python API. After conversion, reference the .usd file in your robot configuration.
Q: Which RL algorithm works best for locomotion?
PPO (Proximal Policy Optimization) via RSL-RL is the de-facto standard for legged locomotion in Isaac Lab. The official ANYmal examples use RSL-RL PPO. For manipulation, SAC (Soft Actor-Critic) with skrl also works well.
Q: How long does training take?
ANYmal rough terrain locomotion converges in approximately 25-35 minutes on an RTX 3090 with 4096 environments. On an A100 with 8192 environments, under 15 minutes. Manipulation tasks vary widely — simple grasping can converge in 1-2 hours, dexterous in-hand manipulation may take 12+ hours.

Next Steps After This Tutorial

1. Custom Task
Create your own environment by subclassing ManagerBasedRLEnv. Define your own reward function, observation space, and termination conditions.
2. Add Your Robot
Import a URDF using the Isaac Sim URDF Importer, convert to USD, and create an ArticulationCfg for your robot.
3. Domain Randomization
Add EventTerms to randomize physics properties (friction, mass, motor strength) so your policy is robust to sim-to-real gap.
4. Deploy to Real Robot
Export your PyTorch policy to TorchScript or ONNX. Use the robot's SDK to run inference at the control loop frequency.
5. RSL-RL Deep Dive
RSL-RL is the most battle-tested RL framework for Isaac Lab locomotion. Study the Legged Gym paper (Kumar et al. 2021) and the ANYmal research lineage.
6. Multi-Robot Tasks
Isaac Lab supports multi-agent scenarios. Define independent controllers for each robot and coordinate via shared state or rewards.